Starting point

  • Belief and personal conviction create momentum when nothing else exists yet.

  • Solve an acute problem first, then expand the scope. Markets grow, pain points don't.

  • Velocity covers for uncertainty. Build, learn, rebuild.

  • Real users reveal truth faster than any planning exercise. Get to market, then get smarter.

  • Feedback loops should be tight enough that you feel user pain in real time.

  • Outcomes justify methods. Process without results is theater.

  • Hard problems attract better people than easy ones. Ambition is a filtering mechanism.

  • Hiring is the highest-leverage activity. Optimize for learning speed and proof of execution.

  • Small groups with full ownership ship more than large teams with shared responsibility.

  • Exceptional individuals create disproportionate value, but only if the system amplifies rather than constrains them.

  • Compounding effects dominate. Slight advantages become insurmountable with time.

  • Incentive structures determine behavior more than mission statements ever will.

  • Eliminate relentlessly. Most features, meetings, and processes shouldn't exist.

  • Quality emerges from iteration speed, not from trying to get it perfect initially.

  • Deploy continuously. The gap between building and learning should be measured in hours.

  • Most risk comes from inaction and delay, not from moving too quickly.

  • Make priorities so obvious that decisions happen without you.

  • Organizations calcify around communication patterns. Keep channels direct and informal.

  • Scale changes everything. What works at ten doesn't work at one hundred.

  • Great collaborators compound your effectiveness. Choose carefully.